Thursday, 4 August 2016

WIP1:

Basically I started with a sphere


Added facet to separate each face of the sphere. Of course the sphere is a polygon so it'll have sharp edges. And by using primitive to scale each of the faces down, it'll look like sphere faces with gaps between it.

The node that provides me with the animation is the spring node with turbulence up.
The file cache is for me to cache the simulation to disk.
And below the file cache i added a time warp so it'll be parts of the sphere forming instead of the sphere exploding into parts

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