Continue progress, i added a attribute vop node for the appearance of the parts
Added a pyro noise for the randomness, basically the parts which is affected by the noise ( the white colors) will appear, meanwhile the white ones wont, so it'll look like them appearing in mid air.
Promoted some of the parameters so i could adjust the values out the vop node interface.
Attributes promoted : Frequency , offset , Bias, Gain, Final Amplitude.
Added a primitive node for more dynamic animation by setting $CR in X scale and pasting relative references in Y and Z.
the foreach is to break the input geometry into pieces that correspond to each group or attribute value and run the SOPs on each piece, thus each of the will be affected by the transform node each by each.